Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Duplicate Device (Su)

Source Starfinder Enhanced pg. 79
Level Required 5
Once per day as a move action, you can spend a Resolve Point to create a technomagical duplicate of a technological weapon you can observe within 30 feet. The duplicate appears in your empty hand or on the ground in your space, as an exact copy of the weapon observed, though no fusions or extra effects are duplicated. It does not contain ammunition, though if the device uses a battery, it is half full and can be used only to power the weapon. This device can’t be sold, and it functions for a number of rounds equal to your Intelligence modifier before dissipating into nothing.